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Implementation of Gamification and Game-Based Learning (STEM) 3 Clock Hours - February 5, 2026

  • Event Type:  Synchronous online
  • Registration Deadline:  2/5/2026
  • Location: Zoom
  • Non-Member Price:  Free
  • Member Price:  Free
  • Registration Eligibility:
    • Role: Member
  • Event Contacts:

Event Information

Implementing Gamification and Game-Based Learning in the Inclusive Classroom is a three-hour live workshop designed to empower educators to apply gamification and game-based learning strategies to their own classroom contexts.


Currently Registered: 206/211
Waitlist Limit: 0/50


Courses


No courses available.