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Essentials of Gamification and Game-Based Learning (STEM) 3 Clock Hours - July 29, 2025

  • Event Type:  Synchronous online
  • Registration Deadline:  7/24/2025
  • Location: Zoom
  • Non-Member Price:  Free
  • Member Price:  Free
  • Registration Eligibility: Members Only
  • Event Contacts:

About

Essentials of Gamification and Game-Based Learning is a dynamic three-hour live workshop designed to provide educators with the tools and strategies to transform their classrooms through gamification and game-based learning.



Courses


Essentials of Gamification and Game-Based Learning (STEM) (3hr)

 Clock Hour
Course Description
Essentials of Gamification and Game-Based Learning is a dynamic three-hour live workshop designed to provide educators with the tools and strategies to transform their classrooms through gamification and game-based learning. Participants will explore the core principles of these approaches, including the differences between gamification and game-based learning, and how both can be effectively integrated into any subject, with an emphasis on STEM disciplines. The workshop will demonstrate how to create engaging, inclusive learning environments that promote student collaboration, critical thinking, and motivation. Educators will gain hands-on experience with game mechanics such as quests, badges, and leaderboards, as well as designing custom educational games aligned with learning standards. Practical examples and resources will be shared to help participants scaffold instruction, increase student engagement, and address diverse learning needs. By the end of the session, participants will leave with actionable strategies to gamify and incorporate game-based learning into their classrooms, enhancing both academic outcomes and student enjoyment.

Course Objectives

1. Understand the foundational concepts of gamification and game-based learning, including their similarities and differences.

2. Explore evidence-based strategies for integrating gamification and game-based learning into classroom instruction across various subjects, with a focus on STEM.

3. Identify and apply game mechanics such as quests, badges, leaderboards, and role-playing to enhance student motivation and engagement.

4. Develop inclusive and equitable learning experiences using Universal Design for Learning (UDL) principles to ensure accessibility for all students.

5. Design educational games or gamified lessons aligned with learning standards and tailored to their classroom needs.

6. Reflect on ways to foster 21st-century skills such as collaboration, critical thinking, creativity, and perseverance through gamification and game-based learning.


Essentials of Gamification and Game-Based Learning (STEM)
7/29/2025
9:00 AM - 12:00 PM

Currently Registered: 254/300
Waitlist Limit: 0/50