About
Implementing Gamification and Game-Based Learning in the Inclusive Classroom is a three-hour live workshop designed to empower educators to apply gamification and game-based learning strategies to their own classroom contexts.
Courses
Implementing Gamification and Game-Based Learning (STEM) (3hr)

Course Description
Implementing Gamification and Game-Based Learning in the Inclusive Classroom is a three-hour live workshop designed to empower educators to apply gamification and game-based learning strategies to their own classroom contexts. Participants will deepen their understanding of these approaches by exploring practical examples, designing engaging lessons, and learning how to align these methods with learning standards. This hands-on session provides actionable insights and support for building inclusive, student-centered experiences that foster engagement, motivation, and academic growth across all content areas.Course Objectives
1. Explore evidence-based strategies for implementing gamification and game-based learning in classroom instruction.
2. Analyze game mechanics to understand their role in enhancing engagement and guiding lesson design.
3. Develop a gamified lesson, unit, or game-based activity that promotes inclusivity and aligns with educational standards.
4. Learn how to integrate Universal Design for Learning (UDL) principles into gamified and game-based experiences to ensure accessibility for all students.
5. Create classroom environments that encourage productive struggle, collaboration, and perseverance through engaging and meaningful gameplay.
6. Reflect on methods to inspire students to connect their learning with real-world applications and career pathways.
Waitlist Limit: 0/50